Claiming that Assassin's Creed III would look 'next-gen' on currently available consoles was a tall order from Ubisoft. But then, so was working with a production team twice the size of any previous release from the company and considering the massive popularity of the series, it seems as though Ubisoft were already set up for an all-singing all-dancing release set to wow fans and non-fans alike.
I've seen the previous releases in this franchise captivate both avid and casual gamers - a quality the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like n all-out action-adventure game - not only that, but a front-runner for the genre - without scaring off the everyday console gamer. It's safe to say the translation to PC controls scared off a few players, but the point still stands.
The trailer released just a couple of weeks ago demonstrated the new AnvilNext engine and shows the detail utilised in anti-hero Connor's rendered movements and the active weather system. With Connor interacting seamlessly with the environment, the trailer gives off the impression that the new engine was definitely a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to outshine that already-sterling reputation of comprehensive gameplay.
And speaking of gameplay, there exists needless to say that historical argument on the Pc controls. Although we already know the last releases had PC players knotting their hands and fingers awkwardly across the keyboard, this time around Ubisoft have come straight out and believed they should really just give up their particular platform of choice and use the game controller. Yep, it seems like a smack in the face for the PC fanbase - and in all probability the only fact that offers Ubisoft any type of payoff will be that they will be creating a video game made to be played on a games console. Even with that considered, it's made them really unpopular online and subject to a great deal of upset swearing and stomping by PC players.
So, was it a good or even awful decision? Ubisoft ended up being forthright and stood for what may nearly be seen as favouritism towards games consoles. Not really the most effective business growth plan, but maybe they're simply concerned with regards to losing game play quality by changing to a keyboard and mouse set up? Or perhaps they know that real supporters of the video game wouldn't mind?
Therefore although PC game enthusiasts are thinking about whether they really need to wave good-bye to their keyboard and mouse, console gamers haven't any such doubt to temper their anticipation that this will certainly end up being an exceptional video game, from a business that has crafted a collection acknowledged by most gamers as well as non-gamers all over the world.
I've seen the previous releases in this franchise captivate both avid and casual gamers - a quality the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like n all-out action-adventure game - not only that, but a front-runner for the genre - without scaring off the everyday console gamer. It's safe to say the translation to PC controls scared off a few players, but the point still stands.
The trailer released just a couple of weeks ago demonstrated the new AnvilNext engine and shows the detail utilised in anti-hero Connor's rendered movements and the active weather system. With Connor interacting seamlessly with the environment, the trailer gives off the impression that the new engine was definitely a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to outshine that already-sterling reputation of comprehensive gameplay.
And speaking of gameplay, there exists needless to say that historical argument on the Pc controls. Although we already know the last releases had PC players knotting their hands and fingers awkwardly across the keyboard, this time around Ubisoft have come straight out and believed they should really just give up their particular platform of choice and use the game controller. Yep, it seems like a smack in the face for the PC fanbase - and in all probability the only fact that offers Ubisoft any type of payoff will be that they will be creating a video game made to be played on a games console. Even with that considered, it's made them really unpopular online and subject to a great deal of upset swearing and stomping by PC players.
So, was it a good or even awful decision? Ubisoft ended up being forthright and stood for what may nearly be seen as favouritism towards games consoles. Not really the most effective business growth plan, but maybe they're simply concerned with regards to losing game play quality by changing to a keyboard and mouse set up? Or perhaps they know that real supporters of the video game wouldn't mind?
Therefore although PC game enthusiasts are thinking about whether they really need to wave good-bye to their keyboard and mouse, console gamers haven't any such doubt to temper their anticipation that this will certainly end up being an exceptional video game, from a business that has crafted a collection acknowledged by most gamers as well as non-gamers all over the world.
About the Author:
Jules Grimm blogs for Grimm Games that offers games price comparison that will help video game players obtain the lowest priced console games, including Assassins Creed 3 for Xbox 360 and CoD:Black Ops 2 for PS3 as well as hardware and accessories prices.
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