Thursday, April 24, 2014

Among The Best Games For PC, The Top Free Game Is A Bossa Nova Noir Called Gravity Bones

By Mickey Jhonny


Though its several years old now, this great bossa nova noir game, Gravity Bones, still remains our number one pick for among the best games ford PC in the free category. It is a short standalone game in which the first person player seems to be some kind of secret agent.

The game has only a couple levels. Experienced gamers will likely be able to play through in about 20 minutes. Personally, after the third bird, I was stuck for a while myself, but that's just me. The whole thing has a mission orientation and the first level is almost a tutorial for the second more elaborate level. The learning process is nicely integrated into the first level. It comes in a zip file and needs no installation. It requires about 20MB of disk space.

So, what's so great and fun about this game? To begin it's richly experience-based and has a gorgeous aesthetic. Technically it is certainly a first-person game, but that description leaves too much unexplained. You'd almost have to say that this game verges on creating its own genre -- or at least sub-genre. You might call it bossa nova noir!

It does have a story, but delightfully not one of the color-in-the-lines type stories that are so common in today's gaming world. Like a great avant garde film, the story emerges impressionistically and is subject to a whole bunch of interpretation.

Just a few brief moments after starting, the player is injected right into the action. You discover yourself stepping off an elevator amid some sort of Euro-spy scene. Even as the elevator descends (which is kind of funny, down from where exactly are you coming?), you're aware of coming into dressed guests of some black tie cocktail party. The fete is spread out over a series of terraces overlooking breathtaking vistas of a mountain enveloped lake. A cool bossa nova sound track accompanies your meandering through the crowd of squares (inside joke). You're initial mission has already begun.

This first level is a quicker and simpler mission that really serves as a tutorial for the player to learn the game's world and rules. It is quickly completed. The second level is more testing and in some ways interesting -- but no less atmospheric. The mission here is more elaborate and complicated. Now, far from the sunny and broad vistas of the mountainside terrace, we find ourselves travelling through deserted corridors and across exterior catwalks on a stormy night.

There's little to dislike about this exquisitely put together game, but I do have one complaint: I could have done just fine in the absence of the clue cards. Personally, I entirely ignored them and figured out the missions just through investigation and exploration. That was way more fun. The cards weren't needed and I would have preferred not having them as a distraction in the corner of the screen. At the very least they should be optional. It is just a minor complaint, though.

A special word has to be said about the aesthetics of the game. They're almost worth the price of admission alone (even if the admission wasn't free!) I love that the creator passed over the standard polygon "realism" so run of the mill in today's games and chose instead a bold creative vision. It's both beautiful and fun. There's an element of self-mockery in the whole spy thing, but it never falls into cloying irony, which would have ruined the fun of it for me.

Though short and sweet, for play and aesthetics alike, this game is a real treat. It's definitely still our number one choice among the best games for PC in the free category.




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